Friday, October 28, 2011

Creative Design

What is creativity?
Creativity mean as the art turning new and imaginative ideas into reality. Creativity involves thinking and producing.

Myth of Creativity
We have a lot of misconceptions when it to creativity.
1. Only special talented people are creative.
2. Being creative hard.
3. Problems are in our life to make it more difficult.
4. I am not creativity.
5. Innovation is the domain of geniuses.
6. I have to have brand new ideas order for me to be considered creative.
7. Brainstorming is hard work.
8. Only artists need to be creative.
9. Writer's block is a greatest obstacle in the creative process.
10. Using structures creative techniques will hinder my ability to be creative.


" A man paints with his brains and not with his hands"



Example of creative artwork:








Wednesday, October 26, 2011

Bill Gates’ 11 Advices for young people

Bill Gates is famous person in the world. He was excellent software engineer & businessman. To anyone with children of any age, or anyone who has ever been a child, here is some advice about 11 things you did not and will not learn in school. These “rules” are worthwhile reading for anyone, and does seem to hit-the-nail-on-the-head with these observations.
Rule 1: Life is not fair – get used to it!


Rule 2: The world won’t care about your self-esteem. The world will expect you to accomplish something BEFORE you feel good about yourself.


Rule 3: You will NOT make $60,000 a year right out of high school. You won’t be a vice-president with a car phone until you earn both.


Rule 4: If you think your teacher is tough, wait till you get a boss.


Rule 5: Flipping burgers is not beneath your dignity. Your Grandparents had a different word for burger flipping — they called it opportunity.


Rule 6: If you mess up, it’s not your parents’ fault, so don’t whine about your mistakes, learn from them.


Rule 7: Before you were born, your parents weren’t as boring as they are now. They got that way from paying your bills, cleaning your clothes and listening to you talk about how cool you thought you were. So before you save the rain forest from the parasites of your parent’s generation, try delousing the closet in your own room.


Rule 8: Your school may have done away with winners and losers, but life HAS NOT. In some schools they have abolished failing grades and they’ll give you as MANY TIMES as you want to get the right answer. This doesn’t bear the slightest resemblance to ANYTHING in real life.


Rule 9: Life is not divided into semesters. You don’t get summers off and very few employers are interested in helping you FIND YOURSELF. Do that on your own time.


Rule 10: Television is NOT real life. In real life people actually have to leave the coffee shop and go to jobs.


Rule 11: Be nice to nerds. Chances are you’ll end up working for one.
I loved the last rule ” chances are you’ll end up working for one” but before you build your company you need to have enough necessary knowledge to manage it.

Types & Characteristics of Environmental Design

Environmental Properties Found to Affect Outcome

Noise
There is considerable evidence that noise produces annoyance across different patient groups. A smaller amount of research has investigated the effects of noise on outcomes, especially in critical or intensive care units. Most studies suggest that noise detrimentally affects at least some critical care outcomes, for example, increasing sleeplessness and elevating heart rate (e.g., Hilton, 1985). Apart from patients, noise is often a major source of stress for staff and can detrimentally affect workplace performance (Evans and Cohen, 1987). There appears to be sufficient evidence on negative effects of noise to justify the recommendation that noise reduction should be a major consideration in the design of new healthcare buildings. 

Music
Several studies have shown across a variety of patient groups that pleasant music, especially when controllable, often can reduce anxiety or stress and helps some patients cope with pain (e.g., Standley, 1986; Menegazzi et al., 1991).

Windows Versus No Windows
Research on intensive or critical care units strongly suggests that a lack of windows can detrimentally affect patients. Lack of windows in ICUs is associated with higher rates of anxiety, depression, and delirium compared to rates for units with windows (e.g., Keep et al., 1980). Questionnaire evidence indicates that patients in acute care consider windows to be very important, and assign especially high value to nature views (Verderber, 1986).
Regarding staff, many studies across a variety of workplaces (healthcare, office buildings) have found that employees, like patients, attach high importance to having windows, and nature views are most preferred. Further, employees with nature window views are less stressed, report better health, and higher levels of job satisfaction than comparable groups who lack nature views ñ particularly those without windows (e.g., Leather et al., 1997). A later section will discuss research suggesting that nature views also foster gains in patient outcomes.
Sunny Rooms and Views
Two studies performed in a Canadian hospital raise the possibility that patient rooms looking out on sunshine, rather than cloudy or drab conditions, are linked with more favorable outcomes (Beauchemin and Hays, 1996, 1998). The first study found that patients hospitalized for severe depression had shorter stays if assigned to a sunny rather than non-sunny room. The finding that viewing sunshine apparently alleviates depression may explain the results of the second study ñ that mortality of myocardial infarction patients was lower for patients assigned to sunny critical care rooms rather than to north-facing dull rooms (Beauchemin and Hays, 1998). Regarding staff, questionnaire studies indicate that employees likewise prefer window views of spaces illuminated by sunlight rather than cloudy conditions.

Single Rooms Versus Multi-Bed Units
There is limited evidence that infection rates in critical care units are lower in single rooms than open wards. A burn unit study, for example, found that multi-bed units were associated with increased infection occurrences (Shirani et al., 1986). A related issue that implies important advantages for single bed intensive care units is the growing concern for controlling infection with respect to antibiotic resistant pathogens (Ognibene, 2000).
Sound research is lacking that could clarify the important question of whether single occupancy rooms, compared to double rooms, are better for acute care patients from the standpoint of supportive surroundings and improved outcomes. Advocates of double rooms point to a vast body of anecdotal evidence suggesting that patients who share a room often provide each other with healthful social/emotional support. Double room proponents further contend that initial construction costs are lower for double than single room impatient units.
Single room proponents, on the other hand, point to a different but again vast anecdotal literature indicating that patients in double rooms frequently complain about roommates who have an incompatible personality, invade privacy, or disturb sleep. Single room advocates can also claim that incompatibility among roommates leads to costly room changes and patient moves that erode or even outweigh initial construction cost advantages for double occupancy rooms. (See Kirk Hamiltonís paper.) These arguments notwithstanding, more research is needed to shed light on the single versus double room debate.

Flooring Material
A small but growing body of research has compared the advantages for patients of different types of flooring materials, including carpet and "hard" or glossy materials such as vinyl composition and linoleum. A few studies have yielded a rather surprising preliminary finding: hard materials may not significantly or consistently outperform carpet with respect to epidemiological concerns and certain health-related environmental conditions ñ for example, hospital-acquired infection rates and bacteria in the air (e.g., Anderson et al., 1982).
There is growing evidence that carpet is often superior from the standpoint of several supportive or patient-centered considerations. Elderly patients walk more efficiently (have greater step length, speed) and feel more secure and confident on carpeted compared to vinyl surfaces (Wilmott, 1986). A recent study by Harris (2000) of rehabilitation patients in a telemetry unit found that visitors spent more time with patients in rooms with carpet than rooms with vinyl composition flooring. This finding is important because it raises the possibility that carpet might promote improved health outcomes via an effect of heightening social support. Harrisí study also indicated that the vast majority of patients preferred carpet to vinyl composition flooring, for reasons that included slip resistance, comfort, and perceived noise reduction. The vast majority of staff (83%), however, preferred the vinyl composition surface, primarily because of greater ease in cleaning up spills (Harris, 2000).

Furniture Arrangements
A number of studies have investigated how furniture arrangements in healthcare environments influence social interaction and eating behaviors of patients. Melin and Gotestam (1981) found that by changing ward furniture arrangements appropriately it was possible to improve eating behaviors of psychogeriatric patients. Studies of day rooms, lounges, and waiting areas have shown that social interaction falls markedly when seating is arranged side-by-side along the walls of the room. These findings indicate that levels of social interaction ñ and presumably healthful social support ñ can be considerably increased for patients in day rooms and lounges by providing comfortable, movable furniture that can be arranged in small flexible groupings (e.g., Sommer and Ross, 1958).

Sunday, October 23, 2011

Information Counter & Information Kiosk

INFORMATION COUNTER
Picture below are the information counter in the Pavilion. It was few days before Deepavali day, so the information decorated as the theme of Deepavali. It is colorful and i think the special part of this information counter is the floor decoration. It surrounded the information counter and the colors are sharp. Besides, the design of the information counter is round and i like the shape of the information counter.




INFORMATION KIOSK
Below pictures are the information kiosk in the Pavilion. The design is vertical in rectangle and it were simple look of the design. The first picture is the main information kiosk of the Pavilion. There are boxes below to put the flyer. The color are balance and mesh perfectly. However, I think that the second picture color balance are not mesh because the background is white and plain. The information kiosk can be improve that not to be in white as the background.





The pictures below are information kiosk in Alamanda. There are too colorful for this information kiosk. I think the purpose of the colorful is to separate the categories of the subject. Anyway, there have a nice boxes to put the flyer. The design of this information kiosk are nice and simple. 



Saturday, October 22, 2011

Introduction To Environmental Design

Environmental Design mean a place based marketing that offers customer experiences in making contact with the brand. Successful environment design is a synergy between a building, landscape, or even a product and surroundings, to the benefit of both. Environmental design applies to outdoor design as well. 

Why Environmental Design
  • Real physically
  • Relatively more spending time
  • Real time activities
  • Immersive experiential
  • Can anticipate all 5 Senses
  • Effective demonstration can be done
  • Product can be tasted/tested
  • Could be one to one communication

Discussion Topic...
  1. Space
  2. Forms
  3. Flows
  4. Print Elements
  5. Screen Elements
  6. Human Elements
  7. Surface Material
  8. Technologies
  9. The Future

Environmental Design

This blog is all about sharing what I learn in Environmental Design class. More details will be updated soon. Do drop by oftenly to check the newest updates. Thanks.

   About ME!
                  ~ Sim Wee Fong
                  ~ 1102701980
                  ~ Beta(2nd semester)