Wednesday, October 26, 2011

Types & Characteristics of Environmental Design

Environmental Properties Found to Affect Outcome

Noise
There is considerable evidence that noise produces annoyance across different patient groups. A smaller amount of research has investigated the effects of noise on outcomes, especially in critical or intensive care units. Most studies suggest that noise detrimentally affects at least some critical care outcomes, for example, increasing sleeplessness and elevating heart rate (e.g., Hilton, 1985). Apart from patients, noise is often a major source of stress for staff and can detrimentally affect workplace performance (Evans and Cohen, 1987). There appears to be sufficient evidence on negative effects of noise to justify the recommendation that noise reduction should be a major consideration in the design of new healthcare buildings. 

Music
Several studies have shown across a variety of patient groups that pleasant music, especially when controllable, often can reduce anxiety or stress and helps some patients cope with pain (e.g., Standley, 1986; Menegazzi et al., 1991).

Windows Versus No Windows
Research on intensive or critical care units strongly suggests that a lack of windows can detrimentally affect patients. Lack of windows in ICUs is associated with higher rates of anxiety, depression, and delirium compared to rates for units with windows (e.g., Keep et al., 1980). Questionnaire evidence indicates that patients in acute care consider windows to be very important, and assign especially high value to nature views (Verderber, 1986).
Regarding staff, many studies across a variety of workplaces (healthcare, office buildings) have found that employees, like patients, attach high importance to having windows, and nature views are most preferred. Further, employees with nature window views are less stressed, report better health, and higher levels of job satisfaction than comparable groups who lack nature views ñ particularly those without windows (e.g., Leather et al., 1997). A later section will discuss research suggesting that nature views also foster gains in patient outcomes.
Sunny Rooms and Views
Two studies performed in a Canadian hospital raise the possibility that patient rooms looking out on sunshine, rather than cloudy or drab conditions, are linked with more favorable outcomes (Beauchemin and Hays, 1996, 1998). The first study found that patients hospitalized for severe depression had shorter stays if assigned to a sunny rather than non-sunny room. The finding that viewing sunshine apparently alleviates depression may explain the results of the second study ñ that mortality of myocardial infarction patients was lower for patients assigned to sunny critical care rooms rather than to north-facing dull rooms (Beauchemin and Hays, 1998). Regarding staff, questionnaire studies indicate that employees likewise prefer window views of spaces illuminated by sunlight rather than cloudy conditions.

Single Rooms Versus Multi-Bed Units
There is limited evidence that infection rates in critical care units are lower in single rooms than open wards. A burn unit study, for example, found that multi-bed units were associated with increased infection occurrences (Shirani et al., 1986). A related issue that implies important advantages for single bed intensive care units is the growing concern for controlling infection with respect to antibiotic resistant pathogens (Ognibene, 2000).
Sound research is lacking that could clarify the important question of whether single occupancy rooms, compared to double rooms, are better for acute care patients from the standpoint of supportive surroundings and improved outcomes. Advocates of double rooms point to a vast body of anecdotal evidence suggesting that patients who share a room often provide each other with healthful social/emotional support. Double room proponents further contend that initial construction costs are lower for double than single room impatient units.
Single room proponents, on the other hand, point to a different but again vast anecdotal literature indicating that patients in double rooms frequently complain about roommates who have an incompatible personality, invade privacy, or disturb sleep. Single room advocates can also claim that incompatibility among roommates leads to costly room changes and patient moves that erode or even outweigh initial construction cost advantages for double occupancy rooms. (See Kirk Hamiltonís paper.) These arguments notwithstanding, more research is needed to shed light on the single versus double room debate.

Flooring Material
A small but growing body of research has compared the advantages for patients of different types of flooring materials, including carpet and "hard" or glossy materials such as vinyl composition and linoleum. A few studies have yielded a rather surprising preliminary finding: hard materials may not significantly or consistently outperform carpet with respect to epidemiological concerns and certain health-related environmental conditions ñ for example, hospital-acquired infection rates and bacteria in the air (e.g., Anderson et al., 1982).
There is growing evidence that carpet is often superior from the standpoint of several supportive or patient-centered considerations. Elderly patients walk more efficiently (have greater step length, speed) and feel more secure and confident on carpeted compared to vinyl surfaces (Wilmott, 1986). A recent study by Harris (2000) of rehabilitation patients in a telemetry unit found that visitors spent more time with patients in rooms with carpet than rooms with vinyl composition flooring. This finding is important because it raises the possibility that carpet might promote improved health outcomes via an effect of heightening social support. Harrisí study also indicated that the vast majority of patients preferred carpet to vinyl composition flooring, for reasons that included slip resistance, comfort, and perceived noise reduction. The vast majority of staff (83%), however, preferred the vinyl composition surface, primarily because of greater ease in cleaning up spills (Harris, 2000).

Furniture Arrangements
A number of studies have investigated how furniture arrangements in healthcare environments influence social interaction and eating behaviors of patients. Melin and Gotestam (1981) found that by changing ward furniture arrangements appropriately it was possible to improve eating behaviors of psychogeriatric patients. Studies of day rooms, lounges, and waiting areas have shown that social interaction falls markedly when seating is arranged side-by-side along the walls of the room. These findings indicate that levels of social interaction ñ and presumably healthful social support ñ can be considerably increased for patients in day rooms and lounges by providing comfortable, movable furniture that can be arranged in small flexible groupings (e.g., Sommer and Ross, 1958).

Sunday, October 23, 2011

Information Counter & Information Kiosk

INFORMATION COUNTER
Picture below are the information counter in the Pavilion. It was few days before Deepavali day, so the information decorated as the theme of Deepavali. It is colorful and i think the special part of this information counter is the floor decoration. It surrounded the information counter and the colors are sharp. Besides, the design of the information counter is round and i like the shape of the information counter.




INFORMATION KIOSK
Below pictures are the information kiosk in the Pavilion. The design is vertical in rectangle and it were simple look of the design. The first picture is the main information kiosk of the Pavilion. There are boxes below to put the flyer. The color are balance and mesh perfectly. However, I think that the second picture color balance are not mesh because the background is white and plain. The information kiosk can be improve that not to be in white as the background.





The pictures below are information kiosk in Alamanda. There are too colorful for this information kiosk. I think the purpose of the colorful is to separate the categories of the subject. Anyway, there have a nice boxes to put the flyer. The design of this information kiosk are nice and simple. 



Saturday, October 22, 2011

Introduction To Environmental Design

Environmental Design mean a place based marketing that offers customer experiences in making contact with the brand. Successful environment design is a synergy between a building, landscape, or even a product and surroundings, to the benefit of both. Environmental design applies to outdoor design as well. 

Why Environmental Design
  • Real physically
  • Relatively more spending time
  • Real time activities
  • Immersive experiential
  • Can anticipate all 5 Senses
  • Effective demonstration can be done
  • Product can be tasted/tested
  • Could be one to one communication

Discussion Topic...
  1. Space
  2. Forms
  3. Flows
  4. Print Elements
  5. Screen Elements
  6. Human Elements
  7. Surface Material
  8. Technologies
  9. The Future

Environmental Design

This blog is all about sharing what I learn in Environmental Design class. More details will be updated soon. Do drop by oftenly to check the newest updates. Thanks.

   About ME!
                  ~ Sim Wee Fong
                  ~ 1102701980
                  ~ Beta(2nd semester)

Thursday, April 7, 2011

Assignment 2

Process of Assignment 2

PART  1
First, I open the Adobe Flash CS4 . Then import those images to library. Next, I change the stage size to 240px X 320px.

STEP 1: Use Rectangle Tool to draw a rectangle as the background and black in color.  


STEP 2: Use Text Tool to type the words WE and THE. Then adjust the timeline and convert to symbol. Then  right click and Create Classic Tween to give it some movement.


STEP 3: Use Text Tool type the words Children and Of and drag the Kids image to th stage and place it below Children text. Then  adjust the timeline and convert to symbol. Then  right click and Create Classic Tween to give it some movement. It also adjust the Alpha for the Of text from 0% to 100%.


STEP 4:  Use Text Tool type the word Malaysia. Then at the timeline press F6 in every next frame. Then type the Malaysia text one by one on the keyframe so that it appear the word one by one on the stage.


STEP 5: Drag the Love image form library to stage and convert to symbol. Then right click and Create Classic Tween let the love image appear smaller to bigger on the stage.


STEP 6: Use Text Tool to type the words OUR and COUNTRY. Then adjust the timeline and convert to symbol. Then  right click and Create Classic Tween to give it some movement. Next set Alpha from 0% to 100% so that it appear slowly.


STEP 7: Use Text Tool to type the word Pray For. Then adjust the timeline and convert to symbol. Then  right click and Create Classic Tween to let it appear from bottom to top and give it some movement.


STEP 8: Use Text Tool to type the words Peace, & and Prosperity. Then adjust the timeline and convert to symbol. Then  right click and Create Classic Tween to let the peace text appear from left and prosperity text appear from right and also create Alpha to the & text from 0% to 100%.


PART  2

STEP 1: Drag the Building, Malaysia Text Background and Malaysia Flag image from library to the stage. Convert the Malaysia Flag image to symbol. Then adjust the timeline and right click Create Classic Tween so that can feel the Malaysia Flag movement.


STEP 2: Drag the Kids images to the stage and create a folder for the kids. Covert to Symbol to let the kids rotate left and right.


STEP 3: Drag all the Text images to the stage and create a folder for the text. Convert to Symbol and right click Create Classic Tween to let the text come in the the stage from the left and right. Beside, at Properties there set 100% for the ease so that it appear smoothly when reaching.


STEP 4: Drag the Love image to stage. Convert to Symbol and right click Create Classic Tween to let the love become bigger and smaller repeatedly so that can see the movement of the whole poster.


Final Step: Press F9 and type stop(); then click Script Assist at the end of the timeline. 

 ASSIGNMENT 2 IS DONE 

Wednesday, April 6, 2011

About Assignment 2

This assignment 2 is based on the assignment 1 poster. Duration of the assignment 2 is 15minutes to 20 minutes.

MY CONCEPT OF ASSIGNMENT 2
The theme of assignment 2 is 1 Malaysia. Duration of my assignment 2 is 20 minutes. In this assignment 2, I mostly use CREATE CLASSIC TWEEN, RECTANGLE TOOL and TEXT TOOL. At the timeline, I set it 12fps and end at the 232 frames. I also set the stage size with 240px X 320px that required.